Comprehensive concepts and designs for board and card games.

For the consumer market

  • Boontje Dop®: tile placement game for children about nature and nutrition (finished prototype).

    3D application to build personal furniture setup
  • Boontje Dop®: educative game for children from the age 6 to 10 (finished prototype).

    Office panorama as navigation menu
  • Boontje Dop®: various aspects of the game have educational value (finished prototype).

    3 different office perspectives
  • Strategic animal game for children from the age 6 to 10 (work in progress).

    Packaging of dvd with promotion booklet
  • Educative card game for children about healthy nutrition (initial prototype).

    3D application to build personal furniture setup
  • Trimix®: card game with innovative game mechanism (finished prototype).

    Office panorama as navigation menu
  • Trimix®: card game that has the power of simplicity, but requires intelligence and insight to play.

    3 different office perspectives
  • Trimix®: quick card game with easy game rules, game takes 10-25 minutes to play (finished prototype).

    Packaging of dvd with promotion booklet
  • Sushi game: delectable board game with a delicious Japanese theme (work in progress).

    Packaging of dvd with promotion booklet
  • Sushi game: strategic board game with surprising elements which makes it an exciting game.

    3 different office perspectives
  • Strategic board game with innovative game board and unique game mechanism (finished prototype).

    Packaging of dvd with promotion booklet
  • Despite easy game rules, the unique game board often leads to an unexpected winner (finished prototype).

    Packaging of dvd with promotion booklet
Dutch design approach

Since 2010 I am also dedicated to the invention and design of board and card games. I’m able to add a Dutch design approach to games with conceptual and eye-catching designs. Each game concept is authentic: original themes and innovative game mechanisms are translated into state-of-the-art designs.

Audience

The games are targeted to different age groups. Besides educative games for children, the family games are intended for a wide audience. Games typically last for 10-45 minutes. Despite the simple game rules the games have an unexpected depth and require insight, concentration and intelligence to play.

Market research is conducted to ensure a differentiating game concept. The most potential game concepts are finalized in presentable prototypes. Throughout the design process each game gets tested multiple times by various reference groups. This requires a systematic design approach with endless alterations until the final design works.

Game design and branding

Each game concept includes a brand name, logo and packaging design. User friendly and comprehensive game rules are combined with elaborate illustrations and clear info graphics. Every aspect of the customer’s experience with the game: from reading the persuading blurb on the box, unpacking the box, reading the game rules up until the final game play, must be consistent and have the highest quality. This way the consumer’s total experience is such that it adds value to the publisher’s brand.

Aiming for the international market

Studio de Backery is looking for enthusiastic game publishers who can produce and sell to the international consumer market. A leading player in the game industry with access to a wide audience through established distribution channels and available marketing tools.

Licenses available.

All game concepts mentioned and shown above:
Copyright, 2010-2011 Marion de Backer | Studio de Backery

For more information:
Marion de Backer
06-44.75.62.75
marion@studiodebackery